Monday, September 1, 2014

Quick and easy DIY Dice Box

I can't recall where I saw someone else post theirs elsewhere on the web, so apologies for not giving credit, but here is mine.

Quick and easy (and relatively inexpensive) dice box


Shadow box frame (9"x9") from Michael's (on sale for $8)
Felt foam ($0.99 before coupon)
Apply 20% off entire order coupon (including sale items)
Total (with tax): <$8

Apply spray adhesive to glass (was the cover of the shadow box).
Apply felt foam to glass.
This will now go in on bottom rather than top.

Reassemble shadow box.

Roll dice!

Thursday, June 19, 2014

Itinerant Hobbyist: 10 Games Challenge

Check out Itinerant Hobbyist: 10 Games Challenge

What 10 Games (or Game Series) would YOU focus on?


Here was my response:


If I had to focus on 10 games (or 10 game series), it would likely look something like this (in no particular order):

Miniatures:
Bolt Action - My first major dive into the miniatures scene... and man has it been a dive off of the DEEP end!! It's not a great simulation, but it is fun and easy for folks from other genres to come in and play. That has helped grow the community.

Chain of Command - This is where I'd like spend some more time. The beauty part of miniatures, just buy the rule set and go (already have minis from BA). This one focuses more on the doctrine of the time. It feels more historical than BA and leadership/command plays a much bigger part.

(TBD) Modern rule set (playing Force on Force at Historicon) - I've heard horrors of the rule book for this one, but seems once you get into it it's an enjoyable Skirmish level system. It also has the benefit of covering multiple theaters. Building on a theme here... Focus on one core system to cover multiple theaters.

Smoke on the Water (ACW Ironclad rule set) - This was truly my first miniature purchase. I bought a couple ironclads, painted them up and found this rule set for free! Having played and enjoyed the board game Wooden Ships & Iron Men, there were some additional features here that really stood out - like rate of fire... bigger guns take longer to load.

Dead Man's Hand - I bought the rules and some minis, but have only gotten through a few pages and primer. It intrigues me, but haven't had time to focus on it just yet.

Board Games:
LNL "Heroes" Tactical Series (to include WWII, Day of Heroes, Ring of Heroes, etc.) - Once you get through the rules, there's a really good tactical game with some chrome and even better covers a wide range of theaters. To your point, once you focus on the series and grasp the core rules, you'll have hours of tactical goodness.

Combat Commander Series - Almost dropped this one since LNL covers a similar level of game play but is broader (Vietnam, Falklands, etc). However, every time I play it, I'm reminded how much FUN it is. The card play, while random and frustrating to some, is what differentiates this from the other and makes for some good chaotic fun.

No Retreat Series - Fairly accessible Operation level game series. Eastern Front to N. Africa are different enough that you need to read through the rules for each, but most of the core rules and counter markings carry over.

Labyrinth: The War on Terror - I've only played it once so far, but really enjoyed getting into it. It also plays along with my recent interest in moderns.

Thunder Alley - I'm going to throw this one up here for now... Our group has played this one a couple times now on Vassal and it seems like some good fun. Grab some beers, grab some friends, and let's go racing boys! The only thing missing here is running someone into the wall ;)

EDIT: After posting, I realized I had forgotten about LNLP's White Star Rising / Nations at War Series! I recently acquired Desert Heat and prior to that the expansion to WSR, Operation Cobra. This is one I would like to focus on as well.

Friday, May 23, 2014

Monday, April 21, 2014

More than just a magazine - C3i Nr 27



Finally opened the latest C3i (Nr 27)... I continue to be amazed at the content of this publication. In general, it's very good. But when you own games of the added content, it's like opening the shrink wrap all over again. In C3i Nr 27, I think this is the most content I've been able to add to my collection. Counters, errata and clarifications (much needed for Rebel Raiders), new scenarios, and even some terrain (coastline,  island and sandbar grids for Iron & Oak). Also includes a new (for me) solitaire game (Soviet Dawn). And Designer's Notes and Player's Notes articles for Rebel Raiders... Hey, it is a magazine after all ;)

For more information and ordering you're own copy, check out GMT's C3i site

Monday, March 17, 2014

Intro to Chain of Command

I started messing around Chain of Command the other night after being told about it by a fellow gamer. We had discussed it over the course of a few days and some things really jumped out as being appealing. Leaders in this game play a huge part. The "lists" are meant to be historical based on doctrine of the time. LMGs/MMGs have a much higher ROF than in Bolt Action. (There will likely be comparisons, but these are really apples and oranges for what their intent is - at least IMO). Another BA deviation, and one for the better IMO is the absence of heavy guns, mortars, etc. 45mm, 5cm, and 60mm mortars will be seen on board, but an 81mm mortar (medium mortar in BA terms) will be called in by a Forward Observer. To me, this is a much better representation of what should and shouldn't be on board in a skirmish level game of this scale. 


This is Scenario 5. An attacker/defender scenario where the attacker is moving from the left and rear as seen below. The defender started in the quadrant to the upper right. 
The Patrol phase didn't gain much ground for either side on the small board (4'x4' as opposed to recommended 4'x6'). The black and brown BA dice represent Drop Off Points (DOP). These all say Rally as a reminder. All German DOPs had to be moved back to the edge. The Polish DOPs are behind cover of the ruins and wall.

There's a blue BA dice out there on the German Senior Leader that says Down. I'm using this to represent that he moved Tactically. If needed, I'll likely use an Ambush order die for Overwatch. 
There are also markers available - free to print from TooFatLardies (TFL)
The bluish-gray dice with copper pips are the Command Dice. The Command Dice are a cornerstone of this game system. 

For my intro game, I have down sized the Polish Platoon to one section (same as described in 1939 list) - Jr Leader, BAR with 3 crew, and 14 riflemen. This is all one section - no separate teams. 
I also included their two Sr Leaders and ATR team. I do not have the light mortar at this time.


For the German list, I included their 1 Sr Leader and 1 of their 3 Sections comprised of their Jr Leader, an LMG team (LMG, 3 crew, 1 rifle) and an 8 man Rifle team. 
Normally, the Force Morale of these two would be +5 for the Poles and +1 for the Germans. But since I had broken up the platoon structure, I wasn't quite sure how this would be affected. I went ahead and gave the Germans a medic (List 1) and a flamethrower team (List 3). That still came out to a +4 difference. Hopefully it's not too skewed.

The photo above had just seen the German Sr Leader send the Jr Leader and his attachment of riflemen to the left on the Double (3d6" -yes, the maximum distance for movement is randomized by die rolls), moved himself closer to then remove their Shock from the Double Time (need to make sure that was legal use of Command Initiatives), and then ordered the LMG team to move into a firing position where they opened fire with half effect (all missed). 

The play is dynamic. How long will the Turn last? Which side will have the next phase? Who will be able to activate in the current phase? All of this is a focal point of the Command Dice. And it instills a bit of randomness or chaos. War as they say, is chaos. If I were to draw similarities to board games, Chain of Command has the feel of GMT's Combat Commander series or Lock N Load's Band of Heroes series (both favorites of mine) which is why I think I will enjoy this set of rules for 28mm WWII skirmishes. But what about Bolt Action? As I said before, there will be obvious comparisons, but I feel these are comparing apples and oranges. Overall there is a place for both of them. For some, the relative ease of entry into Bolt Action and lack of excessive chrome will appeal to many. For others, the more historical centric lists and tactical gameplay with a focus on leaders will be a bigger draw. While others will split their time depending on their mood or game partner.

In the meantime, I'm looking forward to picking up where I left off last night before having to pick up my Poles for tomorrow's Bolt Action Escalation League game. Stay tuned for more Chain of Command... That's an order!

Tuesday, January 14, 2014

It's been One Week...


It's been a productive week after getting the air brush. Monday and Tuesday were a struggle - even to the point of nearly throwing in the towel - but Thursday and Friday were very productive. It's like it suddenly just "clicked". I've gotten a lot better with mixing and flow control.

Mind you, assembly of everything pictured was done in advance. But still, 23 Polish, 24 French, and 32 British figures base coated; two ruined buildings and a corner wall section near complete; another ruined building almost there; and an M10 beginning to weather. Yeah, it's been a very productive week! This little experiment is starting to pay off tremendously!





Painting vehicles will definitely be an improvement. I had been using a spray can base coat and then just washing it with some ink and brushing on the Army Painter dip. I was happy with those, but this is going to take my vehicles to the next level - weathering, camo, etc. Even painting the tracks was a vast improvement over brushing them. 

I'm pretty much hooked at this point. I wanted to try a color scheme for some Rangers/Mediterranean GIs and thought this would be a good test to see how well I can airbrush in tight corners and to a finer level of detail (as opposed to the monochrome basecoats)



Not too shabby. 
As for the color scheme, I think it could work... I may try one monochrome in Field Drab and use the Khaki more for packs and gear with the occasional Khaki jacket (NCOs, weapon's crew, etc.).  That and maybe trying a slightly greener or darker khaki on top with the brighter khaki for packs and gear.



Tuesday, January 7, 2014

Adventures with an Airbrush

After this past Black Tree Design (BTD) 50% off sale, I'll have a lot of metal to paint up for various armies. Plus I've been doing a lot of terrain building and painting, so with an Amazon GC from Christmas in hand, I figured now would be as good a time as any to see if an airbrush was for me.

Since this was primarily an experiment, I wouldn't be getting anything too extravagant and would curb my expectations as well. 

I found this Master G22 starter kit for under $50. With that $25 GC, this would be a minimal investment to experiment with. 


I had primered the metal figures as usual with a matte black primer by Army Painter. Apologies for the lousy photo... black on black is tough to see otherwise.


These are the French and Polish by Warlord Games; the BTD figures haven't arrived yet. They both wore similar color uniforms so this should be a perfect example of any potential efficiency to be gained using the airbrush to base coat large lots of minis. 


I'll be using Vallejo's Green Brown for the base coat thinned with water. 

I had read the mix should have the consistency of milk, so I started with that in mind. I didn't know if we had any pantyhose  laying around, so I didn't strain the acrylic at all. This may have been a culprit of some of the issues to come, but I'll give it a try later to see if the results are any better. When I did get flow from the airbrush, it seemed very watery when it hit the metal figures. I tried adding some more paint and mixing, but this usually resulted in a no flow situation. So I would dump the paint mix into a cup and clean out the airbrush. I did this several times and as a result am getting much more proficient at disassembling and reassembling the airbrush - something I read to be one of the more time consuming and troubling parts of using an airbrush. Well, at least that's one obstacle overcome.

In the amount of time spent, I really would have expected to spray all of them, so there's still some things I need to figure out. Someone has suggested Tamiya's airbrush thinner and of course another recommendation for straining the paint mix through a pair of pantyhose.

If you have any other recommendations, please feel free to post below.

Here are some of the results - some taken midway through and a few others at the end when I called it a night.