Ridolfo and I look to give Platoon Forward! a go as we begin a co-op campaign of Warlord Games' Konflikt 47. Platoon Forward!, published by Too Fat Lardies, is not a ruleset, but a dynamic campaign system that can used in conjunction with any of your existing rulesets. It seems the intended target is the solo gamer, however, it can be used opposed multiplayer games (and there is a paragraph or two covering it).
Since Steven and I have found co-op to be enjoyable in a narrative sense (you can see some of this in posts about our Skirmish Sangin co-op campaign), we will be using this system to enhance our co-op experience. We will both act as NCOs leading a squad in a US Armored Rifle Platoon. Our squad will be an NCO plus 9 others. We'll each also have access to bazooka teams (c/o platoon list in Chain of Command).
We diced off for our characters and our first mission: an ambush! We will lie and wait for the German convoy, along with "unlikely" support from an AFV of our choice as a result of rolling a 1 on a d10. The enemy force uses blinds and we will roll off to see what is headed our way after we set up.
The first campaign game went fairly well... if you weren't in Ridolfo's squad
|The enemy German convoy|
Rolling for blinds went fairly well and even made sense... we fudged the Hanomag capacity a bit to fit everyone on the enemy side. The German squads were based on Heer infantry out of the CoC book.
|View from the advancing Germans side|
|The M10 awaits in ambush|
|Lead Hanomag put the fire out - everyone severely pinned|
My bazooka team took a few more shots and missed - including a hit that needed all but a '1' to damage and got a '1'. My squad was a bit out of range and did not have LoS to the German squad that was harassing Steven's squad. They did eliminate the German Platoon Leader before ultimately having to break off when the German relief was set to arrive (after Turn 5).
|Ridolfo's bazooka team finished off the lead Hanomag|
Overall, a successful mission, but we suffered heavy losses. We tried to get Ridolfo up to regular through a "Freeform Event", but to no avail. Our "Fixed" Post Game Event lead to reinforcements which was good given the amount of casualties.
|Lead Hanomag destroyed. Second one closes in on Ridolfo.|
|Heer squad disembarks and puts a hurting on Ridolfo's squad.|
|We decide to bug out after Turn 5 as we have taken heavy casualties. The Ambush was a costly success.|