Thursday, July 28, 2016

Bolt Action: Germans in the Far East

After much discussion about playing Bolt Action again, Steven and I finally coordinated our schedules to get a game in. I wanted to keep it small and relatively simple to try to ease back in and to get more of a tactical, squad on squad level of action since we (myself especially) have been playing a lot more skirmish type games of late. We played with a little more than 500 points each. We also used the Bolt Action Alliance rules. MMGs are so much nicer with 6 shots. If you haven't tried it yet, do so next game.



The scenario ended up being Top Secret which I think worked well with setting up a back story, but it's still Top Secret (the FAQ helps it a bit). In this case, we'll say these were German Kriegsmarine who arrived by U-boat to obtain information on a Japanese super weapon. US Intelligence caught wind of this rendezvous and sent in the Marines.







The USMC took advantage of their movement and fire ability to gain early ground while also putting out some pins. The German bike and MMG (6 and 7 shots, respectively) started dishing out pins of their own. At the start of Turn 3, two USMC squads (one an engineer squad w/FT) were within a few inches of the objective, but had a couple pins each. The initial die pull would be crucial as the engineer flamethrower was within striking distance of the German squad in the rubbled building. The USMC die is drawn, but the unit fails its Morale Test. The second squad eventually lost its NCO and picked up another pin. They weren't moving either. So finally he 2nd Lt decides to lead the way and charges out onto the objective, killing a German in the process. However, the German Leutnant has yet to go and does a move and fire of his own and kills the 2nd Lt... Corpsman!... But he's out of range.







From here it's a lot of exchanging pins and casualties. The Corpsman did save a few which was an added bonus. However, where he shined was on Turn 5. The German squad  had the objective and was within running distance of the board edge. They had one pin on them. Last activation of the turn is the Corpsman. I initially advance him to be between my two squads when Steven stops me and says you need to run him up to shoot next turn. But it's the Corpsman, I say. Well he has a pistol doesn't he, he asks. Well, sure, but... Back and forth a bit and finally I play along. The Corpsman moves up. Turn 6. USMC die is pulled. Corpsman activates and fires at the squad with the objective. He lands a hit at point blank range. 2 pins now. German die is pulled. The German unit fails its Order Test by 1. It's a Draw. Corpsman saves the day!



He did get shot later that turn by a sniper. The Medal of Honor ceremony will be held Friday.

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