Showing posts with label Thoroughbred Models. Show all posts
Showing posts with label Thoroughbred Models. Show all posts

Wednesday, July 29, 2015

Historicon 2015 wrap-up (Friday - Part 1)

Friday, July 17

Checking in - No game for you!


Through pre-registering online, you are able to register for one event per day. What I did not realize (last year I was playing in the Bolt Action Tournament on Friday and Saturday) was that on site you are only allowed to register for one game as well (total of two games per day). Now, that's not to say that you couldn't walk up to a game and get in - if there is space available and the GM is okay with it. The point here is that register early to make sure you get in to the game that you really want. There was also limited availability on site; so even if I was able to register for multiple games, nearly all of the games that I was interested in (and had not used my one early registration on) were already filled. You've been warned!

It's 9am. Do you know where your wallet is?


The vendor hall opens at 0900. The line begins to form 15-30 minutes prior. I didn't stop to take a picture; I was on a mission. I had a plan and a shopping list and for the most part, I did not deviate.
  • Phalanx Consortium
    • This was my top priority. I had purchased the PDF of Maalintii Rangers in the hotel room the night before. Besides the Skirmish Sangin connection, I was targeting Phalanx because they were also selling the former Crescent Root middle east series on behalf of The "ART" of Wargaming. When I arrived, they had already sold two of the four buildings on the table and I quickly grabbed the remaining two (one being the smallest in the series). I also added two long wall sections (one with a gate). I picked up the newly released acrylic counters for Skirmish Sangin as well as one pack of the newly released Deltas.
  • Eureka Miniatures
    • Here I added figures for the upcoming Mogadishu scenarios in Maalintii Rangers, including the Somali gunmen super set and African civilians (to be used for the mob).
  • Empress Miniatures
    • I had on my list an SPG-9 technical and an M-ATV. The 1/50 scale M-ATV is impressive to behold, but also comes with a hefty price tag. I opted for the more conservative HUMVEE with .50 cal. They did not have the SPG-9 technical on display, but after inquiring, they did have them on-site for purchase.
  • Brigade Games
    • I had included on my list a few items to build on my Pacific USMC, but ended up only picking up a newly released Company B Mercedes LAPV technical.
  • Thoroughbred Miniatures
    • No purchases initially. Did return on Sunday for a few items to build upon my current collection which will focus on the Battle of Mobile Bay.
  • Warlord Games
    • No purchases; but I did browse the latest theater book - Germany Strikes! which will likely be purchased for electronic use with Amazon Kindle.
  • Targets of opportunity
    • There was a vendor with 40% off some items. Here I picked up a couple 28mm terrain pieces from Novus Design and a set of Army Painter brushes.
(Photos and any reviews of these items will come as separate posts. Stay tuned!)

Boom! Clang!

This is not some rendition of Charli XCX's Boom Clap - hey I have a 3 year old daughter, I've heard this song several hundred times. Anyway, one of my go dos for HCON 2015 was to play some ironclad game(s). I had already pre-registered for Jerry Frazee's BATTLEGROUP OVERLORD - HOLDING CARENTAN game at 7:00pm, so I used my one remaining game registration on Gary Cole's BLOCKADE RUNNER.

The setting is Charleston Harbor. The game system is the Under Both Flags module of Sail and Steam Navies by David Brandon. It is available in PDF form at the Wargame Vault.

 
The Confederates have been given four casemate ironclads to face off against four monitors and the flagship of the Union (in this battle), the USS New Ironsides. She had an intimidating battery of guns. But perhaps more daunting to the CSA fleet, was trying to penetrate the 14 armor of the monitor turrets with what seemed like less than adequate firepower.

 
I had been given the flagship for the Confederates, the CSS Columbia. This was the most heavily armed casemate in the battle, and as you can see, its best gun was only a 10 firepower. 


The CSA fleet headed out to meet the incoming Union ships. The blockade runners would also be coming in from the Atlantic (opposite side of the table; Charleston is behind the camera in this view). The ironclads exchanged salvos but not much damage was done. Our GM made several references to "some of the worst die rolling I've ever seen." And there are lots of dice! It is a d10 based system and when you do happen to strike and penetrate the armor, it can lead to some 20+ dice being rolled.

When the first of the blockade runners did appear, she quickly scooted across the board. The initial movement caught the Union off guard, but the New Ironsides guns had plenty enough range and after a few salvos, managed to destroy her engines (or wheel box) and left her immobilized. The next blockade runner to enter the board suffered a similar fate, but much swifter.

At this point, the time was nearing an end and congratulations were in order to the sailors of the Union fleet. It was a fun experience, but I think I still prefer Smoke on the Water. I did have some interesting conversation with the gentleman to my left. Turns out he was visiting from Wilmington, NC. In speaking of ironclads, we discussed two of GMT's games which we both have and have played - Iron & Oak and Rebel Raiders. He mentioned he developed some home brew scenarios for Iron & Oak that focus on the battles around Wilmington. We exchanged emails and hopefully I will get a look at those in the future.

After the game, I spent some more time walking around the Exhibit Hall... (to be continued)
 

Saturday, June 1, 2013

Pimping Iron & Oak

So, the Thoroughbred Models have arrived - a pair from an eBay purchase and a pair from Thoroughbred Models themselves.

The question arose on BGG about mixing miniatures and Iron & Oak today, so I snapped a few pictures earlier than I would have liked to get the word out. The models below are far from complete. I simply inserted the two stacks in and the turret on the Canonicus-class monitor.


1/600 Miniatures by Thoroughbred Models. Model #TS07, TS22, TS28. Models are not yet assembled. Just inserted the stacks for the photo



USS Tecumseh. Model is 1/600 Thoroughbred Model #TS07 Canonicus class monitor. Model is not yet assembled. Just inserted the stack and turret for the photo


CSS Tennessee. Model is 1/600 Thoroughbred Model #TS28. Model is not yet assembled. Just inserted the stack for the photo
1/600 scale may be too large for some on this board. If you are interested in filling out some of the larger scenarios with all minis, then you definitely may want to consider the TITAN MMP 1/1200 models. They'll squeeze more in the grid space and be easier on the wallet.

If you're just interested in some eye-candy to duel with a friend (or maybe even a pair a piece - four in the same grid would definitely be a crowd), then don't hesitate to get these fantastic looking miniatures. It may even lead to some true miniature gaming.

Progress posts will follow, but first I need to get some supplies!

Monday, May 27, 2013

Where board games and miniatures collide


Steven Duke had posted this photo on Facebook over the weekend, commenting that it made him want to play Iron & Oak.
I was playing Iron & Oak over the weekend and saw this photo and thought: man, that's gotta be neat.

So I started doing a little research on ACW Naval miniatures. Two common scales are 1/1200 and 1/600. The models in the picture above appear to be even larger. The 1/600 scale models caught my eye and I found the following manufacturers:
Thoroughbred Models

Bay Area Yards

TITAN Military Miniature Products
http://www.titanmmp.com/
Thoroughbred models appear to be all metal. Bay Area Yard models appear to be a mix of all metal, metal/resin, and resin. And after going back to the site, it appears TITAN MMP models are actually 1/1200 scale. 

My queries led me to the Ironclads Yahoo! Group: http://games.groups.yahoo.com/group/ironclads/

After that, my search turned to eBay. As fate would have it, it just so happened that a seller had posted several Thoroughbred Models that were ending Sunday evening. I put a watch on a few of them and threw a bid at a couple of others. As 8:00pm approached, the bidding intensified. I ended up withdrawing from the bidding on the USS Hartford but stuck to my guns on the CSS Tennessee (an ironclad ram). I won the auction for the Tennessee as well as one for a riverboat.

I should have looked a little more closely, as riverboat did not mean river gunboat, but rather a troop carrying riverboat transport.

This will not make for an interesting duel, so I will likely pick up a counterpart for the Tennessee. The Tecumseh seemed like an obvious choice, however, it seems Thoroughbred suggests using the Canonicus which is a similar monitor class ironclad.



On that same Facebook posting, Kev Sharp commented: ...counters are one thing, minis another. When does a game system cross the line...?

That's an interesting question, and what ultimately led me to this post rather than just responding via comment.

In this case it's just counter replacement. Glorified Monopoly pieces if you will. I could swap out the Tennessee counter and (hopefully) the Tecumseh counter for these and enhance a duel among giants.
 
Another thought I had was to replace the map with an overview of an area - Mobile Bay for example - and apply the grids in the water space to duplicate what is used on the Iron & Oak map. However, this is just pimping the board as Iron & Oak uses these grids and can abstract many locations.

What I need to figure out is if the Iron & Oak system can be tweaked to move to a grid-less map. What becomes of movement and range? Can this system be adapted... or is a new miniatures rules set the only way to go?

In the interim, pushing 1/600 metal will certainly be entertaining... More so than pushing tiny cardboard chits. But for the foreseeable future, that cool factor will be limited to duels no doubt.