Showing posts with label Ironclads. Show all posts
Showing posts with label Ironclads. Show all posts

Wednesday, July 29, 2015

Historicon 2015 wrap-up (Friday - Part 1)

Friday, July 17

Checking in - No game for you!


Through pre-registering online, you are able to register for one event per day. What I did not realize (last year I was playing in the Bolt Action Tournament on Friday and Saturday) was that on site you are only allowed to register for one game as well (total of two games per day). Now, that's not to say that you couldn't walk up to a game and get in - if there is space available and the GM is okay with it. The point here is that register early to make sure you get in to the game that you really want. There was also limited availability on site; so even if I was able to register for multiple games, nearly all of the games that I was interested in (and had not used my one early registration on) were already filled. You've been warned!

It's 9am. Do you know where your wallet is?


The vendor hall opens at 0900. The line begins to form 15-30 minutes prior. I didn't stop to take a picture; I was on a mission. I had a plan and a shopping list and for the most part, I did not deviate.
  • Phalanx Consortium
    • This was my top priority. I had purchased the PDF of Maalintii Rangers in the hotel room the night before. Besides the Skirmish Sangin connection, I was targeting Phalanx because they were also selling the former Crescent Root middle east series on behalf of The "ART" of Wargaming. When I arrived, they had already sold two of the four buildings on the table and I quickly grabbed the remaining two (one being the smallest in the series). I also added two long wall sections (one with a gate). I picked up the newly released acrylic counters for Skirmish Sangin as well as one pack of the newly released Deltas.
  • Eureka Miniatures
    • Here I added figures for the upcoming Mogadishu scenarios in Maalintii Rangers, including the Somali gunmen super set and African civilians (to be used for the mob).
  • Empress Miniatures
    • I had on my list an SPG-9 technical and an M-ATV. The 1/50 scale M-ATV is impressive to behold, but also comes with a hefty price tag. I opted for the more conservative HUMVEE with .50 cal. They did not have the SPG-9 technical on display, but after inquiring, they did have them on-site for purchase.
  • Brigade Games
    • I had included on my list a few items to build on my Pacific USMC, but ended up only picking up a newly released Company B Mercedes LAPV technical.
  • Thoroughbred Miniatures
    • No purchases initially. Did return on Sunday for a few items to build upon my current collection which will focus on the Battle of Mobile Bay.
  • Warlord Games
    • No purchases; but I did browse the latest theater book - Germany Strikes! which will likely be purchased for electronic use with Amazon Kindle.
  • Targets of opportunity
    • There was a vendor with 40% off some items. Here I picked up a couple 28mm terrain pieces from Novus Design and a set of Army Painter brushes.
(Photos and any reviews of these items will come as separate posts. Stay tuned!)

Boom! Clang!

This is not some rendition of Charli XCX's Boom Clap - hey I have a 3 year old daughter, I've heard this song several hundred times. Anyway, one of my go dos for HCON 2015 was to play some ironclad game(s). I had already pre-registered for Jerry Frazee's BATTLEGROUP OVERLORD - HOLDING CARENTAN game at 7:00pm, so I used my one remaining game registration on Gary Cole's BLOCKADE RUNNER.

The setting is Charleston Harbor. The game system is the Under Both Flags module of Sail and Steam Navies by David Brandon. It is available in PDF form at the Wargame Vault.

 
The Confederates have been given four casemate ironclads to face off against four monitors and the flagship of the Union (in this battle), the USS New Ironsides. She had an intimidating battery of guns. But perhaps more daunting to the CSA fleet, was trying to penetrate the 14 armor of the monitor turrets with what seemed like less than adequate firepower.

 
I had been given the flagship for the Confederates, the CSS Columbia. This was the most heavily armed casemate in the battle, and as you can see, its best gun was only a 10 firepower. 


The CSA fleet headed out to meet the incoming Union ships. The blockade runners would also be coming in from the Atlantic (opposite side of the table; Charleston is behind the camera in this view). The ironclads exchanged salvos but not much damage was done. Our GM made several references to "some of the worst die rolling I've ever seen." And there are lots of dice! It is a d10 based system and when you do happen to strike and penetrate the armor, it can lead to some 20+ dice being rolled.

When the first of the blockade runners did appear, she quickly scooted across the board. The initial movement caught the Union off guard, but the New Ironsides guns had plenty enough range and after a few salvos, managed to destroy her engines (or wheel box) and left her immobilized. The next blockade runner to enter the board suffered a similar fate, but much swifter.

At this point, the time was nearing an end and congratulations were in order to the sailors of the Union fleet. It was a fun experience, but I think I still prefer Smoke on the Water. I did have some interesting conversation with the gentleman to my left. Turns out he was visiting from Wilmington, NC. In speaking of ironclads, we discussed two of GMT's games which we both have and have played - Iron & Oak and Rebel Raiders. He mentioned he developed some home brew scenarios for Iron & Oak that focus on the battles around Wilmington. We exchanged emails and hopefully I will get a look at those in the future.

After the game, I spent some more time walking around the Exhibit Hall... (to be continued)
 

Thursday, June 19, 2014

Itinerant Hobbyist: 10 Games Challenge

Check out Itinerant Hobbyist: 10 Games Challenge

What 10 Games (or Game Series) would YOU focus on?


Here was my response:


If I had to focus on 10 games (or 10 game series), it would likely look something like this (in no particular order):

Miniatures:
Bolt Action - My first major dive into the miniatures scene... and man has it been a dive off of the DEEP end!! It's not a great simulation, but it is fun and easy for folks from other genres to come in and play. That has helped grow the community.

Chain of Command - This is where I'd like spend some more time. The beauty part of miniatures, just buy the rule set and go (already have minis from BA). This one focuses more on the doctrine of the time. It feels more historical than BA and leadership/command plays a much bigger part.

(TBD) Modern rule set (playing Force on Force at Historicon) - I've heard horrors of the rule book for this one, but seems once you get into it it's an enjoyable Skirmish level system. It also has the benefit of covering multiple theaters. Building on a theme here... Focus on one core system to cover multiple theaters.

Smoke on the Water (ACW Ironclad rule set) - This was truly my first miniature purchase. I bought a couple ironclads, painted them up and found this rule set for free! Having played and enjoyed the board game Wooden Ships & Iron Men, there were some additional features here that really stood out - like rate of fire... bigger guns take longer to load.

Dead Man's Hand - I bought the rules and some minis, but have only gotten through a few pages and primer. It intrigues me, but haven't had time to focus on it just yet.

Board Games:
LNL "Heroes" Tactical Series (to include WWII, Day of Heroes, Ring of Heroes, etc.) - Once you get through the rules, there's a really good tactical game with some chrome and even better covers a wide range of theaters. To your point, once you focus on the series and grasp the core rules, you'll have hours of tactical goodness.

Combat Commander Series - Almost dropped this one since LNL covers a similar level of game play but is broader (Vietnam, Falklands, etc). However, every time I play it, I'm reminded how much FUN it is. The card play, while random and frustrating to some, is what differentiates this from the other and makes for some good chaotic fun.

No Retreat Series - Fairly accessible Operation level game series. Eastern Front to N. Africa are different enough that you need to read through the rules for each, but most of the core rules and counter markings carry over.

Labyrinth: The War on Terror - I've only played it once so far, but really enjoyed getting into it. It also plays along with my recent interest in moderns.

Thunder Alley - I'm going to throw this one up here for now... Our group has played this one a couple times now on Vassal and it seems like some good fun. Grab some beers, grab some friends, and let's go racing boys! The only thing missing here is running someone into the wall ;)

EDIT: After posting, I realized I had forgotten about LNLP's White Star Rising / Nations at War Series! I recently acquired Desert Heat and prior to that the expansion to WSR, Operation Cobra. This is one I would like to focus on as well.

Sunday, June 2, 2013

CSS Tennessee assembled and primed

Slightly stern-on view of the CSS Tennessee (1/600 Thoroughbred Model) in "dry dock" after assembly and primer. 

I'll need to wait for the paint to arrive before detailing can begin. I also need to think about basing... Any thoughts?

Saturday, June 1, 2013

Pimping Iron & Oak

So, the Thoroughbred Models have arrived - a pair from an eBay purchase and a pair from Thoroughbred Models themselves.

The question arose on BGG about mixing miniatures and Iron & Oak today, so I snapped a few pictures earlier than I would have liked to get the word out. The models below are far from complete. I simply inserted the two stacks in and the turret on the Canonicus-class monitor.


1/600 Miniatures by Thoroughbred Models. Model #TS07, TS22, TS28. Models are not yet assembled. Just inserted the stacks for the photo



USS Tecumseh. Model is 1/600 Thoroughbred Model #TS07 Canonicus class monitor. Model is not yet assembled. Just inserted the stack and turret for the photo


CSS Tennessee. Model is 1/600 Thoroughbred Model #TS28. Model is not yet assembled. Just inserted the stack for the photo
1/600 scale may be too large for some on this board. If you are interested in filling out some of the larger scenarios with all minis, then you definitely may want to consider the TITAN MMP 1/1200 models. They'll squeeze more in the grid space and be easier on the wallet.

If you're just interested in some eye-candy to duel with a friend (or maybe even a pair a piece - four in the same grid would definitely be a crowd), then don't hesitate to get these fantastic looking miniatures. It may even lead to some true miniature gaming.

Progress posts will follow, but first I need to get some supplies!

Wednesday, May 29, 2013

Struck gold... Better yet, iron!

This link was shared today over at BGG

There appears to be a wealth of knowledge on ACW Naval vessels and battles in which they were involved. 

Thank you, BGG user: Jim C (bookkeeper)!