Showing posts with label miniatures. Show all posts
Showing posts with label miniatures. Show all posts
Saturday, November 7, 2015
Guild Ball - Season 1 Engineers WIP
The Engineer's Season 1 core team is now assembled. I still need to putty the bases and then paint of course, but overall I'm pretty happy thus far and glad I now have something to field on the local pitch.
The goal is a D&D miniature I stumbled upon while looking for 28mm ballistas.
This is my first experience with slotted bases and figures. Most were okay, except Salvo and Velocity made me a little nervous with how little there seemed to be there to fix them to the base. I actually went with a sliding tackle pose for Velocity... Partly due to the concern and partly to have something a little different. I think that gamble paid off - I like it.
Colossus turned into a tripod... We'll just say that's an action pose wink emoticon
Mainspring was surprisingly annoying during assembly, but partly my fault for not dry fitting first. It had also come with one of its front legs snapped, but I managed to salvage that - at least temporarily. Hopefully it holds.
Thursday, August 6, 2015
Mid Year Review
Here we are in early August; seven months now behind us in 2015. I was instant messaging a fellow gamer the other day and we were joking about our backlog of miniatures to assemble/paint/get to the table. It made me think back to the end of 2014, just before New Year's, when I had compiled a list somewhere of my top 10 things to do in 2015. For the life of ke, I couldn't remember where I had placed this list electronically.
Well, I managed to find said list, buried in a comment on Facebook in our local historical gaming group. I don't recall if this was meant to be an ordered top 10, or just a list of 10. In any case, here it is... or was:
If I had to put my huge laundry list of unfinished projects/things I'd like to do in 2015 into a list of 10, I imagine it would look something like this:
1. 15mm Polish 1st Armored
2. Play Battlegroup3. Blitzkrieg Germans (for Historicon BA tournament)4. Attend Historicon5. Warsaw Rising figures (28mm)6. Attend more local events; in paricular Catawba Military Gaming Society events7. At least assemble the moderns to get some walk throughs done on some of the available rulesets8. Japanese and/or USMC (28mm)9. Pacific terrain10. Campaign something - BA, CoC, Battlegroup, something. PTO, Normandy, Blitzkrieg, something.
Seven months later, here is my situation report:
- I did start working on #1. I have a handful of Sherman Vs, a Firefly, a Crusader II AA, a Sherman ARV recovery vehicle, three Bren Carriers, and 30 infantry - all in various stages of completion.
- I did get to play two games of BattleGroup at Historicon. I would like to play some more, but part of that relies on making more progress on #1. We do have a BattleGroup Kursk game planned, which of course does not require any of my Brits modeled as Polish.
- The Blitzkrieg Germans aren't moving lightning fast off the hobby table. I did get the vehicles assembled and even used them in a local game, but I never did get them ready in time for Historicon. In hindsight, I may have faired a little better in the tournament if I had.
- I was fortunate to attend Historicon for the second year in a row. I'm hoping that trend continues.
- I've really been slacking on #5. It remains high on my want list; however, finding time with all of the others things has been hard. A part of the lack of motivation may also come from the lack of Bolt Action games I've played this year. I imagine they will go hand in hand - if I get the partisans further along, I would be more likely to get in a game of BA.
- I'm 0 for 7 on this one as I've not attended a single monthly meet up.
- #7 is going well and there has been a strong push on the Skirmish Sangin front of late. Even earlier in the year, I managed to finish up what insurgents I have and we played some Flying Lead, Hearts & Minds.
- I did at least get most of my USMC done for #8. There are still a few vehicles left to do and possibly some more plastic figures, but I did compile a list and completed the modeling, painting and basing for it. The Japanese on the other hand... Only a few plastic figures have been assembled, and even then, I don't know to what level of completeness.
- I have started on #9, but haven't followed through yet to have a complete (or even a partial) game board.
- Sad to report that I have not participated in any campaign games to date. There are some campaign rules in Skirmish Sangin's Despatches No. 1, so perhaps that will see the light of day.
So there you have it. The list of goals set out at the start of the year and where I stand to date. If you find yourself struggling to complete your own laundry list of tasks, I highly recommend making a list. I had not gone back to it at all in those seven months, but as you can see, just writing something down can have a lasting effect and may help you stay the course.
Sunday, August 2, 2015
Skirmish Sangin SitRep: Patrol
Setup
The free scenario can be found on the Skirmish Sangin blog here: PatrolI picked this scenario as our first due to the low model count. I swapped the 4 Royal Marines out for 4 US Marine Force Recon I already had painted. We put out the 5 least suspecting insurgent figures I had as the farmers. The board set up looked like this:
Aerial reconnaissance shows a quiet village. Perhaps too quiet.
Bravo Company is tasked with infiltrating the village from the southwest and inspect the four compounds (one not visible here). Farmers are in the area. ROE say the Marines cannot engage unless fired upon first.
SitRep
"Hitman, this is Hitman 2-1 Romeo. Over."
"Hitman 2-1, this is Hitman. Standing by to copy. Over."
"Hitman, we have a military aged male on a cell phone at the north edge of the village. Requesting permission to engage. Over."
"Hitman 2-1, this is Hitman Actual. Permission denied. You are only to engage if fired upon. Proceed with mission. Over."
"2-1 copy. Hitman 2-1 is Oscar Mike. Over."
The Marines move up to the first compound and inspect the premises. No Taliban presence here.
The Taliban dicker calls in the Marine position and two Novice Taliban are called to the area armed with AK47s. One rifleman from Hitman 2-1 breaks away from the team and heads toward the crowd of farmers wanting to confront the man with the cell phone.
The gunner and fire team leader head east toward compound 2. But arriving from the west are two insurgents who come in, guns blazing, forcing the forward rifleman prone as they pin him behind some rock formations.
The Marine grenadier runs to the edge of the compound wall looking to provide some covering fire. Gunner puts his SAW to good use - first putting a light wound on the dicker and then later forcing the nearest insurgent threat to retire to the farm building.
The fire team leader initially fails to spot the once retired insurgent, but eventually does and then calls in the .50 cal fire support, call name Assassin.
"Assassin, this is Hitman 2-1 Actual. How copy?"
The Taliban dicker calls in the Marine position and two Novice Taliban are called to the area armed with AK47s. One rifleman from Hitman 2-1 breaks away from the team and heads toward the crowd of farmers wanting to confront the man with the cell phone.
The gunner and fire team leader head east toward compound 2. But arriving from the west are two insurgents who come in, guns blazing, forcing the forward rifleman prone as they pin him behind some rock formations.
The fire team leader initially fails to spot the once retired insurgent, but eventually does and then calls in the .50 cal fire support, call name Assassin.
"Assassin, this is Hitman 2-1 Actual. How copy?"
"Hitman 2-1, this is Assassin. I got you loud and clear."
"Assassin, we have an armed insurgent that has taken refuge in the northwest compound. Request fire support on target. Over."
"Hitman 2-1, this is Assassin. We're waiting to be cleared hot. Stand-by. Over."
The bunkered down insurgent fires his AK through the window at the Marine grenadier who has run up to join the rifleman behind the rocks. "F*ck this sh!t". The veteran grenadier launches a Forty Mike-Mike at the building. The grenade is slightly off its mark and hits the southeast corner of the building. The blast takes out the unconscious Taliban rifleman and further injures the dicker, who is now unconscious.
Before he was knocked unconscious, the dicker had successfully made one more call for support. Arriving from the east was a suicide bomber. He was making a b-line for the Marine gunner who was readying to clear compound 2. A snap fire by the fire team leader dropped the insurgent, who fortunately was not armed with a dead man's switch.
"Hitman, this is Hitman 2-1 Actual. Compounds cleared. Over."
"Hitman 2-1, bring it home. Copy?"
"Solid copy, Hitman. 2-1 Actual, out."
All in a day's work.
Thursday, July 30, 2015
Skirmish Sangin US Delta Team A Review
Here is a video review of some of the items available through the Radio Dishdash Day of the Rangers KickStarter.
If you are unable to view the video, or would like the narrative with still shots, continue reading below.
Finely detailed, 28mm figure. Black wash applied to really make the detail 'pop'. |
Clamshell plastic packaging and foam piece to protect figures. Four figures come in this package for about US$14.
Some flashing was present on the inside of the legs of two of the figures.
This was later removed with a hobby knife.
How they compare
The Radio Dishdash figures scale well with other 28mm figures. Seen here are 28mm Marine Force Recon (and insurgent figure) from Eureka Miniatures.
The Radio Dishdash figures are more of a true to scale figure than a "heroic" scale figure.
Here in a similar pose, you can see that the Delta figure is slightly taller, a little more slender, and has a gun that has a smaller barrel. Both units are based on the same type washer.
Summary
Overall, these figures are very crisp and will scale well with your existing Eureka miniatures. You can eventually find them in the Skirmish Sangin store, but currently they are available (at a discount) through the Day of the Rangers KickStarter.G&G Rating
Wednesday, July 29, 2015
Historicon 2015 wrap-up (Friday - Part 1)
Friday, July 17
Checking in - No game for you!
Through pre-registering online, you are able to register for one event per day. What I did not realize (last year I was playing in the Bolt Action Tournament on Friday and Saturday) was that on site you are only allowed to register for one game as well (total of two games per day). Now, that's not to say that you couldn't walk up to a game and get in - if there is space available and the GM is okay with it. The point here is that register early to make sure you get in to the game that you really want. There was also limited availability on site; so even if I was able to register for multiple games, nearly all of the games that I was interested in (and had not used my one early registration on) were already filled. You've been warned!
It's 9am. Do you know where your wallet is?
The vendor hall opens at 0900. The line begins to form 15-30 minutes prior. I didn't stop to take a picture; I was on a mission. I had a plan and a shopping list and for the most part, I did not deviate.
- Phalanx Consortium
- This was my top priority. I had purchased the PDF of Maalintii Rangers in the hotel room the night before. Besides the Skirmish Sangin connection, I was targeting Phalanx because they were also selling the former Crescent Root middle east series on behalf of The "ART" of Wargaming. When I arrived, they had already sold two of the four buildings on the table and I quickly grabbed the remaining two (one being the smallest in the series). I also added two long wall sections (one with a gate). I picked up the newly released acrylic counters for Skirmish Sangin as well as one pack of the newly released Deltas.
- Eureka Miniatures
- Here I added figures for the upcoming Mogadishu scenarios in Maalintii Rangers, including the Somali gunmen super set and African civilians (to be used for the mob).
- Empress Miniatures
- I had on my list an SPG-9 technical and an M-ATV. The 1/50 scale M-ATV is impressive to behold, but also comes with a hefty price tag. I opted for the more conservative HUMVEE with .50 cal. They did not have the SPG-9 technical on display, but after inquiring, they did have them on-site for purchase.
- Brigade Games
- I had included on my list a few items to build on my Pacific USMC, but ended up only picking up a newly released Company B Mercedes LAPV technical.
- Thoroughbred Miniatures
- No purchases initially. Did return on Sunday for a few items to build upon my current collection which will focus on the Battle of Mobile Bay.
- Warlord Games
- No purchases; but I did browse the latest theater book - Germany Strikes! which will likely be purchased for electronic use with Amazon Kindle.
- Targets of opportunity
- There was a vendor with 40% off some items. Here I picked up a couple 28mm terrain pieces from Novus Design and a set of Army Painter brushes.
Boom! Clang!
This is not some rendition of Charli XCX's Boom Clap - hey I have a 3 year old daughter, I've heard this song several hundred times. Anyway, one of my go dos for HCON 2015 was to play some ironclad game(s). I had already pre-registered for Jerry Frazee's BATTLEGROUP OVERLORD - HOLDING CARENTAN game at 7:00pm, so I used my one remaining game registration on Gary Cole's BLOCKADE RUNNER.The setting is Charleston Harbor. The game system is the Under Both Flags module of Sail and Steam Navies by David Brandon. It is available in PDF form at the Wargame Vault.
The Confederates have been given four casemate ironclads to face off against four monitors and the flagship of the Union (in this battle), the USS New Ironsides. She had an intimidating battery of guns. But perhaps more daunting to the CSA fleet, was trying to penetrate the 14 armor of the monitor turrets with what seemed like less than adequate firepower.
I had been given the flagship for the Confederates, the CSS Columbia. This was the most heavily armed casemate in the battle, and as you can see, its best gun was only a 10 firepower.
The CSA fleet headed out to meet the incoming Union ships. The blockade runners would also be coming in from the Atlantic (opposite side of the table; Charleston is behind the camera in this view). The ironclads exchanged salvos but not much damage was done. Our GM made several references to "some of the worst die rolling I've ever seen." And there are lots of dice! It is a d10 based system and when you do happen to strike and penetrate the armor, it can lead to some 20+ dice being rolled.
When the first of the blockade runners did appear, she quickly scooted across the board. The initial movement caught the Union off guard, but the New Ironsides guns had plenty enough range and after a few salvos, managed to destroy her engines (or wheel box) and left her immobilized. The next blockade runner to enter the board suffered a similar fate, but much swifter.
At this point, the time was nearing an end and congratulations were in order to the sailors of the Union fleet. It was a fun experience, but I think I still prefer Smoke on the Water. I did have some interesting conversation with the gentleman to my left. Turns out he was visiting from Wilmington, NC. In speaking of ironclads, we discussed two of GMT's games which we both have and have played - Iron & Oak and Rebel Raiders. He mentioned he developed some home brew scenarios for Iron & Oak that focus on the battles around Wilmington. We exchanged emails and hopefully I will get a look at those in the future.
After the game, I spent some more time walking around the Exhibit Hall... (to be continued)
Tuesday, July 28, 2015
Skirmish Sangin acrylic counters
I had seen on the Skirmish Sangin forum that they would be releasing some acrylic counters at Historicon and was intrigued. While I've scratch built terrain, I've never been one for making my own counters - I have a couple print and play games sitting on the sideline to prove it - and there are a lot of counters in Sangin.
Unfortunately, they had noted that they would not have the 50 morale counters at Historicon; only the 50 action counters. When I arrived at the booth on Friday, there appeared to be two boxes remaining. I quickly grabbed one for US$20, along with some other tidbits, including a pack of their new Deltas (currently featured in their Day of the Rangers KickStarter) and some of the former Crescent Root middle east buildings now cast by The "ART" of Wargaming.
Friday, July 24, 2015
Empress Miniatures - .50 cal HMMWV
One of the items that I picked up at Historicon was a .50 cal Humvee for modern 28mm skirmish gaming. I already had a technical (with MMG) for the insurgents, so I thought I would add some mobile firepower for the ISAF forces.
The kit itself was fairly straightforward to assemble. There was some excess material on the inside of the tires that needed to be removed with a hobby knife, but other than that, there was very little flashing.
My biggest dilemma was where to put the .50 cal. Looking at the image provided on the box (visible in the background), I was thinking about mounting in the rear firing position. I had a couple reasons for wanting to do this - (1) most folks would probably mount it forward facing, so it would differentiate my model from others and (2) having recently watched Blackhawk Down (on the car ride home from Historicon mind you), I noticed that while making the drive to the crash site, the gunner was typically firing in the rear arc after having already passed the target. There was also a triangular shape in the driver/rear side of the cupola that seemed to be similar in shape and size to the base of the .50 cal mount, so I thought that would make for a good mounting point. After gluing it on (of course), I noticed that the hinges for the roof hatch were on the driver's side which meant that positioning the gun there would prohibit the swing of the hatch. This bothered me, so I popped of the gun mount and resorted to gluing it facing forward. Oh, the best laid plans...
How it compares
Here we can see the scale comparison between another Empress vehicle - the technical with SPG-9 - and my first technical - a Stan Johansen miniature. The Empress vehicles are listed as 1/50 scale models. The Stan Johansen model may be closer to 1/56 for 28mm. As you can see, they're pretty comparable and there shouldn't be any scale issues with them being on the table at the same time.Summary
Overall, I'm pretty happy with the .50 cal HMMWV kit. A buddy of mine had picked up the weapon station HMMWV kit at Historicon as well and he was not happy with it. Perhaps it's the difference in kits or he was just unlucky. This kit was pretty smooth. It'll set you back a pretty penny, US$32 was what we paid at Historicon. There will certainly be cheaper options out there - perhaps even 1/43 scale die-cast if you plan ahead (settle on that scale for vehicles and be consistent). There was a die-cast model on Amazon recently for under US$15, but I don't think that would scale well at all with these figures. I've already made that mistake once before - bought a 1/48 scale plane and set it next to some 1/56 scale tanks - and plan to not repeat it
G&G Rating
Thursday, June 19, 2014
Itinerant Hobbyist: 10 Games Challenge
Check out Itinerant Hobbyist: 10 Games Challenge
What 10 Games (or Game Series) would YOU focus on?
Here was my response:
If I had to focus on 10 games (or 10 game series), it would likely look something like this (in no particular order):
Miniatures:
Bolt Action - My first major dive into the miniatures scene... and man has it been a dive off of the DEEP end!! It's not a great simulation, but it is fun and easy for folks from other genres to come in and play. That has helped grow the community.
Chain of Command - This is where I'd like spend some more time. The beauty part of miniatures, just buy the rule set and go (already have minis from BA). This one focuses more on the doctrine of the time. It feels more historical than BA and leadership/command plays a much bigger part.
(TBD) Modern rule set (playing Force on Force at Historicon) - I've heard horrors of the rule book for this one, but seems once you get into it it's an enjoyable Skirmish level system. It also has the benefit of covering multiple theaters. Building on a theme here... Focus on one core system to cover multiple theaters.
Smoke on the Water (ACW Ironclad rule set) - This was truly my first miniature purchase. I bought a couple ironclads, painted them up and found this rule set for free! Having played and enjoyed the board game Wooden Ships & Iron Men, there were some additional features here that really stood out - like rate of fire... bigger guns take longer to load.
Dead Man's Hand - I bought the rules and some minis, but have only gotten through a few pages and primer. It intrigues me, but haven't had time to focus on it just yet.
Board Games:
LNL "Heroes" Tactical Series (to include WWII, Day of Heroes, Ring of Heroes, etc.) - Once you get through the rules, there's a really good tactical game with some chrome and even better covers a wide range of theaters. To your point, once you focus on the series and grasp the core rules, you'll have hours of tactical goodness.
Combat Commander Series - Almost dropped this one since LNL covers a similar level of game play but is broader (Vietnam, Falklands, etc). However, every time I play it, I'm reminded how much FUN it is. The card play, while random and frustrating to some, is what differentiates this from the other and makes for some good chaotic fun.
No Retreat Series - Fairly accessible Operation level game series. Eastern Front to N. Africa are different enough that you need to read through the rules for each, but most of the core rules and counter markings carry over.
Labyrinth: The War on Terror - I've only played it once so far, but really enjoyed getting into it. It also plays along with my recent interest in moderns.
Thunder Alley - I'm going to throw this one up here for now... Our group has played this one a couple times now on Vassal and it seems like some good fun. Grab some beers, grab some friends, and let's go racing boys! The only thing missing here is running someone into the wall ;)
EDIT: After posting, I realized I had forgotten about LNLP's White Star Rising / Nations at War Series! I recently acquired Desert Heat and prior to that the expansion to WSR, Operation Cobra. This is one I would like to focus on as well.
What 10 Games (or Game Series) would YOU focus on?
Here was my response:
If I had to focus on 10 games (or 10 game series), it would likely look something like this (in no particular order):
Miniatures:
Bolt Action - My first major dive into the miniatures scene... and man has it been a dive off of the DEEP end!! It's not a great simulation, but it is fun and easy for folks from other genres to come in and play. That has helped grow the community.
Chain of Command - This is where I'd like spend some more time. The beauty part of miniatures, just buy the rule set and go (already have minis from BA). This one focuses more on the doctrine of the time. It feels more historical than BA and leadership/command plays a much bigger part.
(TBD) Modern rule set (playing Force on Force at Historicon) - I've heard horrors of the rule book for this one, but seems once you get into it it's an enjoyable Skirmish level system. It also has the benefit of covering multiple theaters. Building on a theme here... Focus on one core system to cover multiple theaters.
Smoke on the Water (ACW Ironclad rule set) - This was truly my first miniature purchase. I bought a couple ironclads, painted them up and found this rule set for free! Having played and enjoyed the board game Wooden Ships & Iron Men, there were some additional features here that really stood out - like rate of fire... bigger guns take longer to load.
Dead Man's Hand - I bought the rules and some minis, but have only gotten through a few pages and primer. It intrigues me, but haven't had time to focus on it just yet.
Board Games:
LNL "Heroes" Tactical Series (to include WWII, Day of Heroes, Ring of Heroes, etc.) - Once you get through the rules, there's a really good tactical game with some chrome and even better covers a wide range of theaters. To your point, once you focus on the series and grasp the core rules, you'll have hours of tactical goodness.
Combat Commander Series - Almost dropped this one since LNL covers a similar level of game play but is broader (Vietnam, Falklands, etc). However, every time I play it, I'm reminded how much FUN it is. The card play, while random and frustrating to some, is what differentiates this from the other and makes for some good chaotic fun.
No Retreat Series - Fairly accessible Operation level game series. Eastern Front to N. Africa are different enough that you need to read through the rules for each, but most of the core rules and counter markings carry over.
Labyrinth: The War on Terror - I've only played it once so far, but really enjoyed getting into it. It also plays along with my recent interest in moderns.
Thunder Alley - I'm going to throw this one up here for now... Our group has played this one a couple times now on Vassal and it seems like some good fun. Grab some beers, grab some friends, and let's go racing boys! The only thing missing here is running someone into the wall ;)
EDIT: After posting, I realized I had forgotten about LNLP's White Star Rising / Nations at War Series! I recently acquired Desert Heat and prior to that the expansion to WSR, Operation Cobra. This is one I would like to focus on as well.
Friday, May 23, 2014
Tuesday, January 14, 2014
It's been One Week...
It's been a productive week after getting the air brush. Monday and Tuesday were a struggle - even to the point of nearly throwing in the towel - but Thursday and Friday were very productive. It's like it suddenly just "clicked". I've gotten a lot better with mixing and flow control.
Mind you, assembly of everything pictured was done in advance. But still, 23 Polish, 24 French, and 32 British figures base coated; two ruined buildings and a corner wall section near complete; another ruined building almost there; and an M10 beginning to weather. Yeah, it's been a very productive week! This little experiment is starting to pay off tremendously!
I'm pretty much hooked at this point. I wanted to try a color scheme for some Rangers/Mediterranean GIs and thought this would be a good test to see how well I can airbrush in tight corners and to a finer level of detail (as opposed to the monochrome basecoats)
Not too shabby.
As for the color scheme, I think it could work... I may try one monochrome in Field Drab and use the Khaki more for packs and gear with the occasional Khaki jacket (NCOs, weapon's crew, etc.). That and maybe trying a slightly greener or darker khaki on top with the brighter khaki for packs and gear.
Tuesday, January 7, 2014
Adventures with an Airbrush
After this past Black Tree Design (BTD) 50% off sale, I'll have a lot of metal to paint up for various armies. Plus I've been doing a lot of terrain building and painting, so with an Amazon GC from Christmas in hand, I figured now would be as good a time as any to see if an airbrush was for me.
Since this was primarily an experiment, I wouldn't be getting anything too extravagant and would curb my expectations as well.
I found this Master G22 starter kit for under $50. With that $25 GC, this would be a minimal investment to experiment with.
I had primered the metal figures as usual with a matte black primer by Army Painter. Apologies for the lousy photo... black on black is tough to see otherwise.
These are the French and Polish by Warlord Games; the BTD figures haven't arrived yet. They both wore similar color uniforms so this should be a perfect example of any potential efficiency to be gained using the airbrush to base coat large lots of minis.
I'll be using Vallejo's Green Brown for the base coat thinned with water.
I had read the mix should have the consistency of milk, so I started with that in mind. I didn't know if we had any pantyhose laying around, so I didn't strain the acrylic at all. This may have been a culprit of some of the issues to come, but I'll give it a try later to see if the results are any better. When I did get flow from the airbrush, it seemed very watery when it hit the metal figures. I tried adding some more paint and mixing, but this usually resulted in a no flow situation. So I would dump the paint mix into a cup and clean out the airbrush. I did this several times and as a result am getting much more proficient at disassembling and reassembling the airbrush - something I read to be one of the more time consuming and troubling parts of using an airbrush. Well, at least that's one obstacle overcome.
In the amount of time spent, I really would have expected to spray all of them, so there's still some things I need to figure out. Someone has suggested Tamiya's airbrush thinner and of course another recommendation for straining the paint mix through a pair of pantyhose.
If you have any other recommendations, please feel free to post below.
Here are some of the results - some taken midway through and a few others at the end when I called it a night.
In the amount of time spent, I really would have expected to spray all of them, so there's still some things I need to figure out. Someone has suggested Tamiya's airbrush thinner and of course another recommendation for straining the paint mix through a pair of pantyhose.
If you have any other recommendations, please feel free to post below.
Here are some of the results - some taken midway through and a few others at the end when I called it a night.
Labels:
28mm,
Airbrush,
BTD,
miniatures,
painting,
Warlord Games
Saturday, June 1, 2013
Pimping Iron & Oak
So, the Thoroughbred Models have arrived - a pair from an eBay purchase and a pair from Thoroughbred Models themselves.
The question arose on BGG about mixing miniatures and Iron & Oak today, so I snapped a few pictures earlier than I would have liked to get the word out. The models below are far from complete. I simply inserted the two stacks in and the turret on the Canonicus-class monitor.
1/600 scale may be too large for some on this board. If you are interested in filling out some of the larger scenarios with all minis, then you definitely may want to consider the TITAN MMP 1/1200 models. They'll squeeze more in the grid space and be easier on the wallet.
The question arose on BGG about mixing miniatures and Iron & Oak today, so I snapped a few pictures earlier than I would have liked to get the word out. The models below are far from complete. I simply inserted the two stacks in and the turret on the Canonicus-class monitor.
![]() |
1/600 Miniatures by Thoroughbred Models. Model #TS07, TS22, TS28. Models are not yet assembled. Just inserted the stacks for the photo |
![]() |
USS Tecumseh. Model is 1/600 Thoroughbred Model #TS07 Canonicus class monitor. Model is not yet assembled. Just inserted the stack and turret for the photo |
![]() |
CSS Tennessee. Model is 1/600 Thoroughbred Model #TS28. Model is not yet assembled. Just inserted the stack for the photo |
If you're just interested in some eye-candy to duel with a friend (or maybe even a pair a piece - four in the same grid would definitely be a crowd), then don't hesitate to get these fantastic looking miniatures. It may even lead to some true miniature gaming.
Progress posts will follow, but first I need to get some supplies!
Monday, May 27, 2013
Where board games and miniatures collide
Steven Duke had posted this photo on Facebook over the weekend, commenting that it made him want to play Iron & Oak.
I was playing Iron & Oak over the weekend and saw this photo and thought: man, that's gotta be neat.
So I started doing a little research on ACW Naval miniatures. Two common scales are 1/1200 and 1/600. The models in the picture above appear to be even larger. The 1/600 scale models caught my eye and I found the following manufacturers:
Thoroughbred Models
Bay Area Yards
http://www.titanmmp.com/
Thoroughbred models appear to be all metal. Bay Area Yard models appear to be a mix of all metal, metal/resin, and resin. And after going back to the site, it appears TITAN MMP models are actually 1/1200 scale.
My queries led me to the Ironclads Yahoo! Group: http://games.groups.yahoo.com/group/ironclads/
After that, my search turned to eBay. As fate would have it, it just so happened that a seller had posted several Thoroughbred Models that were ending Sunday evening. I put a watch on a few of them and threw a bid at a couple of others. As 8:00pm approached, the bidding intensified. I ended up withdrawing from the bidding on the USS Hartford but stuck to my guns on the CSS Tennessee (an ironclad ram). I won the auction for the Tennessee as well as one for a riverboat.
I should have looked a little more closely, as riverboat did not mean river gunboat, but rather a troop carrying riverboat transport.
This will not make for an interesting duel, so I will likely pick up a counterpart for the Tennessee. The Tecumseh seemed like an obvious choice, however, it seems Thoroughbred suggests using the Canonicus which is a similar monitor class ironclad.
On that same Facebook posting, Kev Sharp commented: ...counters are one thing, minis another. When does a game system cross the line...?
That's an interesting question, and what ultimately led me to this post rather than just responding via comment.
In this case it's just counter replacement. Glorified Monopoly pieces if you will. I could swap out the Tennessee counter and (hopefully) the Tecumseh counter for these and enhance a duel among giants.
Another thought I had was to replace the map with an overview of an area - Mobile Bay for example - and apply the grids in the water space to duplicate what is used on the Iron & Oak map. However, this is just pimping the board as Iron & Oak uses these grids and can abstract many locations.
What I need to figure out is if the Iron & Oak system can be tweaked to move to a grid-less map. What becomes of movement and range? Can this system be adapted... or is a new miniatures rules set the only way to go?
In the interim, pushing 1/600 metal will certainly be entertaining... More so than pushing tiny cardboard chits. But for the foreseeable future, that cool factor will be limited to duels no doubt.
Subscribe to:
Posts (Atom)