Showing posts with label Historicon. Show all posts
Showing posts with label Historicon. Show all posts

Thursday, August 6, 2015

Mid Year Review

Here we are in early August; seven months now behind us in 2015. I was instant messaging a fellow gamer the other day and we were joking about our backlog of miniatures to assemble/paint/get to the table. It made me think back to the end of 2014, just before New Year's, when I had compiled a list somewhere of my top 10 things to do in 2015. For the life of ke, I couldn't remember where I had placed this list electronically.
 
Well, I managed to find said list, buried in a comment on Facebook in our local historical gaming group. I don't recall if this was meant to be an ordered top 10, or just a list of 10. In any case, here it is... or was:
 
If I had to put my huge laundry list of unfinished projects/things I'd like to do in 2015 into a list of 10, I imagine it would look something like this:
1. 15mm Polish 1st Armored
2. Play Battlegroup
3. Blitzkrieg Germans (for Historicon BA tournament)
4. Attend Historicon
5. Warsaw Rising figures (28mm)
6. Attend more local events; in paricular Catawba Military Gaming Society events
7. At least assemble the moderns to get some walk throughs done on some of the available rulesets
8. Japanese and/or USMC (28mm)
9. Pacific terrain
10. Campaign something - BA, CoC, Battlegroup, something. PTO, Normandy, Blitzkrieg,  something.
 
Seven months later, here is my situation report:
  1. I did start working on #1. I have a handful of Sherman Vs, a Firefly, a Crusader II AA, a Sherman ARV recovery vehicle, three Bren Carriers, and 30 infantry - all in various stages of completion.
  2. I did get to play two games of BattleGroup at Historicon. I would like to play some more, but part of that relies on making more progress on #1. We do have a BattleGroup Kursk game planned, which of course does not require any of my Brits modeled as Polish.
  3. The Blitzkrieg Germans aren't moving lightning fast off the hobby table. I did get the vehicles assembled and even used them in a local game, but I never did get them ready in time for Historicon. In hindsight, I may have faired a little better in the tournament if I had.
  4. I was fortunate to attend Historicon for the second year in a row. I'm hoping that trend continues.
  5. I've really been slacking on #5. It remains high on my want list; however, finding time with all of the others things has been hard. A part of the lack of motivation may also come from the lack of Bolt Action games I've played this year. I imagine they will go hand in hand - if I get the partisans further along, I would be more likely to get in a game of BA.
  6. I'm 0 for 7 on this one as I've not attended a single monthly meet up.
  7. #7 is going well and there has been a strong push on the Skirmish Sangin front of late. Even earlier in the year, I managed to finish up what insurgents I have and we played some Flying Lead, Hearts & Minds.
  8. I did at least get most of my USMC done for #8. There are still a few vehicles left to do and possibly some more plastic figures, but I did compile a list and completed the modeling, painting and basing for it. The Japanese on the other hand... Only a few plastic figures have been assembled, and even then, I don't know to what level of completeness.
  9. I have started on #9, but haven't followed through yet to have a complete (or even a partial) game board.
  10. Sad to report that I have not participated in any campaign games to date. There are some campaign rules in Skirmish Sangin's Despatches No. 1, so perhaps that will see the light of day.

So there you have it. The list of goals set out at the start of the year and where I stand to date. If you find yourself struggling to complete your own laundry list of tasks, I highly recommend making a list. I had not gone back to it at all in those seven months, but as you can see, just writing something down can have a lasting effect and may help you stay the course.

 
 

Thursday, July 30, 2015

Skirmish Sangin US Delta Team A Review

Here is a video review of some of the items available through the Radio Dishdash Day of the Rangers KickStarter.


If you are unable to view the video, or would like the narrative with still shots, continue reading below.

Finely detailed, 28mm figure. Black wash applied to really make the detail 'pop'.
 

Clamshell plastic packaging and foam piece to protect figures. Four figures come in this package for about US$14.
 
 
Some flashing was present on the inside of the legs of two of the figures. 

 
This was later removed with a hobby knife.

 
 

How they compare


The Radio Dishdash figures scale well with other 28mm figures. Seen here are 28mm Marine Force Recon (and insurgent figure) from Eureka Miniatures.

 
The Radio Dishdash figures are more of a true to scale figure than a "heroic" scale figure. 

 
Here in a similar pose, you can see that the Delta figure is slightly taller, a little more slender, and has a gun that has a smaller barrel. Both units are based on the same type washer.


Summary

Overall, these figures are very crisp and will scale well with your existing Eureka miniatures. You can eventually find them in the Skirmish Sangin store, but currently they are available (at a discount) through the Day of the Rangers KickStarter.

G&G Rating









Wednesday, July 29, 2015

Historicon 2015 wrap-up (Friday - Part 1)

Friday, July 17

Checking in - No game for you!


Through pre-registering online, you are able to register for one event per day. What I did not realize (last year I was playing in the Bolt Action Tournament on Friday and Saturday) was that on site you are only allowed to register for one game as well (total of two games per day). Now, that's not to say that you couldn't walk up to a game and get in - if there is space available and the GM is okay with it. The point here is that register early to make sure you get in to the game that you really want. There was also limited availability on site; so even if I was able to register for multiple games, nearly all of the games that I was interested in (and had not used my one early registration on) were already filled. You've been warned!

It's 9am. Do you know where your wallet is?


The vendor hall opens at 0900. The line begins to form 15-30 minutes prior. I didn't stop to take a picture; I was on a mission. I had a plan and a shopping list and for the most part, I did not deviate.
  • Phalanx Consortium
    • This was my top priority. I had purchased the PDF of Maalintii Rangers in the hotel room the night before. Besides the Skirmish Sangin connection, I was targeting Phalanx because they were also selling the former Crescent Root middle east series on behalf of The "ART" of Wargaming. When I arrived, they had already sold two of the four buildings on the table and I quickly grabbed the remaining two (one being the smallest in the series). I also added two long wall sections (one with a gate). I picked up the newly released acrylic counters for Skirmish Sangin as well as one pack of the newly released Deltas.
  • Eureka Miniatures
    • Here I added figures for the upcoming Mogadishu scenarios in Maalintii Rangers, including the Somali gunmen super set and African civilians (to be used for the mob).
  • Empress Miniatures
    • I had on my list an SPG-9 technical and an M-ATV. The 1/50 scale M-ATV is impressive to behold, but also comes with a hefty price tag. I opted for the more conservative HUMVEE with .50 cal. They did not have the SPG-9 technical on display, but after inquiring, they did have them on-site for purchase.
  • Brigade Games
    • I had included on my list a few items to build on my Pacific USMC, but ended up only picking up a newly released Company B Mercedes LAPV technical.
  • Thoroughbred Miniatures
    • No purchases initially. Did return on Sunday for a few items to build upon my current collection which will focus on the Battle of Mobile Bay.
  • Warlord Games
    • No purchases; but I did browse the latest theater book - Germany Strikes! which will likely be purchased for electronic use with Amazon Kindle.
  • Targets of opportunity
    • There was a vendor with 40% off some items. Here I picked up a couple 28mm terrain pieces from Novus Design and a set of Army Painter brushes.
(Photos and any reviews of these items will come as separate posts. Stay tuned!)

Boom! Clang!

This is not some rendition of Charli XCX's Boom Clap - hey I have a 3 year old daughter, I've heard this song several hundred times. Anyway, one of my go dos for HCON 2015 was to play some ironclad game(s). I had already pre-registered for Jerry Frazee's BATTLEGROUP OVERLORD - HOLDING CARENTAN game at 7:00pm, so I used my one remaining game registration on Gary Cole's BLOCKADE RUNNER.

The setting is Charleston Harbor. The game system is the Under Both Flags module of Sail and Steam Navies by David Brandon. It is available in PDF form at the Wargame Vault.

 
The Confederates have been given four casemate ironclads to face off against four monitors and the flagship of the Union (in this battle), the USS New Ironsides. She had an intimidating battery of guns. But perhaps more daunting to the CSA fleet, was trying to penetrate the 14 armor of the monitor turrets with what seemed like less than adequate firepower.

 
I had been given the flagship for the Confederates, the CSS Columbia. This was the most heavily armed casemate in the battle, and as you can see, its best gun was only a 10 firepower. 


The CSA fleet headed out to meet the incoming Union ships. The blockade runners would also be coming in from the Atlantic (opposite side of the table; Charleston is behind the camera in this view). The ironclads exchanged salvos but not much damage was done. Our GM made several references to "some of the worst die rolling I've ever seen." And there are lots of dice! It is a d10 based system and when you do happen to strike and penetrate the armor, it can lead to some 20+ dice being rolled.

When the first of the blockade runners did appear, she quickly scooted across the board. The initial movement caught the Union off guard, but the New Ironsides guns had plenty enough range and after a few salvos, managed to destroy her engines (or wheel box) and left her immobilized. The next blockade runner to enter the board suffered a similar fate, but much swifter.

At this point, the time was nearing an end and congratulations were in order to the sailors of the Union fleet. It was a fun experience, but I think I still prefer Smoke on the Water. I did have some interesting conversation with the gentleman to my left. Turns out he was visiting from Wilmington, NC. In speaking of ironclads, we discussed two of GMT's games which we both have and have played - Iron & Oak and Rebel Raiders. He mentioned he developed some home brew scenarios for Iron & Oak that focus on the battles around Wilmington. We exchanged emails and hopefully I will get a look at those in the future.

After the game, I spent some more time walking around the Exhibit Hall... (to be continued)
 

Historicon Wrap-up (Exhibit Hall walk through)

 Walking through the Exhibit Hall...

Impressive board for the Normandy invasion. I am still not sure how they interact with the center of the board.
 
BattleGroup open gaming


Miniature Building Authority's modern board - used for several games. This one was a zombie apocalypse game. It looked like fun and talking with a friend who was playing in it, he agreed.





 
A Pacific board worthy of fighting over.

Skirmish Sangin set up on the MBA board. Colin Phillips, the game's designer, was in the States to GM. I had already committed to another 7pm game, so I was unable to sit in on this one. A gaming partner did register for this one and he said it was good. One step closer to getting Sangin on the table in Charlotte.
 
Not something you see everyday... Well, not something you see at every Historicon. Saw this running between the Sangin table and my 7pm BattleGroup game. It was "The Sound of Music" done as a miniatures game. Hat tip to these guys for going all out.

Friday, July 24, 2015

Empress Miniatures - .50 cal HMMWV

One of the items that I picked up at Historicon was a .50 cal Humvee for modern 28mm skirmish gaming. I already had a technical (with MMG) for the insurgents, so I thought I would add some mobile firepower for the ISAF forces.

The kit itself was fairly straightforward to assemble. There was some excess material on the inside of the tires that needed to be removed with a hobby knife, but other than that, there was very little flashing.
My biggest dilemma was where to put the .50 cal. Looking at the image provided on the box (visible in the background), I was thinking about mounting in the rear firing position. I had a couple reasons for wanting to do this - (1) most folks would probably mount it forward facing, so it would differentiate my model from others and (2) having recently watched Blackhawk Down (on the car ride home from Historicon mind you), I noticed that while making the drive to the crash site, the gunner was typically firing in the rear arc after having already passed the target. There was also a triangular shape in the driver/rear side of the cupola that seemed to be similar in shape and size to the base of the .50 cal mount, so I thought that would make for a good mounting point. After gluing it on (of course), I noticed that the hinges for the roof hatch were on the driver's side which meant that positioning the gun there would prohibit the swing of the hatch. This bothered me, so I popped of the gun mount and resorted to gluing it facing forward. Oh, the best laid plans...

How it compares

Here we can see the scale comparison between another Empress vehicle - the technical with SPG-9 - and my first technical - a Stan Johansen miniature. The Empress vehicles are listed as 1/50 scale models. The Stan Johansen model may be closer to 1/56 for 28mm. As you can see, they're pretty comparable and there shouldn't be any scale issues with them being on the table at the same time.

Summary

Overall, I'm pretty happy with the .50 cal HMMWV kit. A buddy of mine had picked up the weapon station HMMWV kit at Historicon as well and he was not happy with it. Perhaps it's the difference in kits or he was just unlucky. This kit was pretty smooth. It'll set you back a pretty penny, US$32 was what we paid at Historicon. There will certainly be cheaper options out there - perhaps even 1/43 scale die-cast if you plan ahead (settle on that scale for vehicles and be consistent). There was a die-cast model on Amazon recently for under US$15, but I don't think that would scale well at all with these figures. I've already made that mistake once before - bought a 1/48 scale plane and set it next to some 1/56 scale tanks - and plan to not repeat it

G&G Rating

Wednesday, July 22, 2015

Historicon 2015 wrap-up (Thursday)

Thursday, July 16

Car ride up - Mole, Toad, Rat, and Badger speed away from a heist amidst chaos and confusion


"Ice cream!"
"Ramona!"
Bang!

Out of Dodge is a four-player, RPG about four criminals escaping from a botched heist. I won't go too deep into this one, but it was fun and made for an interesting car ride up. We were quoting things said in this session through the weekend, so I'd say it had a lasting impression.
There's a more in-depth review on Shut up and Sit down: http://www.shutupandsitdown.com/blog/post/review-out-dodge1/
Check it out!
Available from Bully Pulpit Games: http://www.bullypulpitgames.com/games/out-of-dodge/


The early bird gets the worm. We got Armada... sort of.

We arrived on site after registration and the vendor hall had closed. Most of us had pre-registered, so that wasn't a terrible loss. However, that meant we would not be able to participate in any of the games this evening (I don't think any of us anticipated getting there in time to play any of the PEL events anyway).

We walked around and surveyed the games being played.

After a while, we settled back into the main exhibit hall, found a few tables and chairs and setup a game of Star Wars: Armada to show some of the guys in our group that had not yet played it. Call it excitement or anticipation for the con, but this hardly got up and running amidst all of the chatter. A few turns were played and I think it was beneficial for those looking to learn more about it.

It was definitely after midnight (I think after 1am) at this point and we had not even seen the hotel room yet, so we headed back that way. We had a big day ahead of us...

Tuesday, July 14, 2015

UPDATED (7/28/2015) Skirmish Sangin, Maalintii Rangers, Historicon, and Kickstarter, oh my!

Skirmish Sangin, Maalintii Rangers, Historicon, and Kickstarter, oh my!

Just caught wind of the Meeples & Miniatures podcast with Colin Phillips of Radio Dish-Dash.

Catch the podcast here:
https://meeples.wordpress.com/2015/07/12/meeples-miniatures-episode-149-radio-dish-dash/

There's mention of the latest Battle Book, Maalintii Rangers, which is an add-on to Skirmish Sangin and will be released at Historicon.



Sneak peak over on the Skirmish Sangin blog:
http://skirmishsangin.blogspot.co.nz/2015/06/sneak-peek-at-maalintii-rangers-day-of.html

Also mentioned is a possible Kickstarter campaign where we'll potentially see figures, vehicles, and buildings.

UPDATE (7/28/2015): The KickStarter campaign is now live! As of 7/28/2015 it is beyond its funding goal and on track for some stretch goals.

I picked up the Skirmish Sangin PDF on the drive home from Historicon last year. Unfortunately, a year has past and I never did manage to get it to the table. I did eventually get all of my insurgents forces painted and a few USMC done - as seen in a previous post. At that time we utilized Flying Lead and its Afghanistan expansion, Hearts & Minds.

This year at Historicon, Colin himself will be in attendance. I am hoping to catch a demo game of Skirmish Sangin on Friday to get the juices flowing and hopefully convince a local gamer or two to partake in a few games this year.

Sunday, November 9, 2014

Lessons Learned: First Tournament since Historicon

My first trip to Historicon (2014) also lead to my first two major tournaments - both 1,000 point Bolt Action tournaments. The list I put together for both tournaments was a project I was working on for a local Stalingrad multiplayer game. It included a heavy hitter (StuG 33b) which was also a heavy point sink. In a 3v3 matchup, that's not such a big deal. In a 1v1 tournament match, sinking over 30% of your list into one element can be hit or miss. Unfortunately there was a lot of misses at HCON... Except when being shot at. The mobile heavy howitzer was an AP shell magnet and was knocked out in the first couple turns in several of the matches. In the matches where she did last, she rarely made up her point value in enemy kills. Of course, it just as easily could have gone the other way as it did in my local matches leading up to HCON where the massive 3d6 HE rounds eliminated several large units in one swing.

Almost immediately after HCON 2014... Scratch that... While sitting around after Saturday's tournament at HCON, I was already listing for next year's tournaments. I was considering an early war Blitzkrieg list with more order dice and lots of bullets (i.e., MMGs). One die to do lots of damage didn't work out so well, so how about many dice to do a little? Perhaps playing the percentages would serve better than playing the 3d6 lottery.

So I'm trading in the StuG 33b for a Rad 6 and two Panzer Is. With the points leftover and some other list modifications, I'm planning on adding two leFH 18 10.5cm medium howitzers. The nice thing here is they can still dish out a respectable 2d6 HE and unlike their sIG 33 heavy howitzer brethren, can be moved around without the need of a prime mover.

Unfortunately, for my tournament Sunday, I did not have either 10.5cm ready and instead shuffled things around to get two Forward Artillery Observers - which given the scale of the game is probably more realistic than indirect fire from a 10.5cm howitzer firing from and landing on the sane table anyway.

Game 1: Hold Until Relieved

My first opponent was fielding a Japanese list. Given the infantry centric nature of the Japanese and the large quantity of rounds I'd be sending down range, this was probably the best matchup I could hope for in my first game.

I was thinking I'd rather attack than defend, but my opponent won the dice off and chose to be the attacker. I stuck my 7 man, all SMG Pionier squad and 9 man Regular Rifle squad in the building/ruins surrounding the objective. My forward observers would have to be in the First Wave to utilize their Forward Deploy rule, so I chose them, my pair of Pz Is, and the 6-Rad to form my First Wave. The truck, loaded with the two 2nd Lts and two 5-man fire teams (one a Pionier squad with 4 SMGs and a flamethrower and the other a Regular LMG squad with 3 rifles, an SMG, and an LMG) and the Motorbike would form my Reserves.

Since most of his infantry started on board right away, I had quite a few targets to sight my off board artillery on. He had his three suicide bombers on my side along with a small squad and an MMG team (which was setup in Ambush). After getting the FAO Fire orders out of the way, I brought the first Pz I on. It Advanced and fired at the MMG team taking out one crew. The Recce capable 6-Rad moved up close to the lone suicide bomber toward the center of my long table edge. Using its light auto cannon, it shredded the AT bomber, leaving the center of the table free to roam. The second Pz I moved up that center path and fired some long range rounds into a large squad advancing on the Objective.

At the start of Turn 2, both of my artillery strikes hit, including one 6 which wiped out the remaining 11 Vets from that large 13 man squad. A great start indeed. The remaining arty rolls dished out several pins, but that wouldn't matter much on the other large squad as it just kept using its Banzai ability and running toward my squads holding the objective. That is a nasty National Rule by the way!

The game continued in a similar fashion - the massive amount of flying lead would eventually dwindle down the Japanese fighters and lead to a German victory.


Game 2: Demolition

Game 2 saw Germans face off against Germans. Both players were 1-0 and with a small pool of players, we mutually decided this game would settle our fate: Win, Lose, or Draw.

This opponent had two large Pionier squads, each loaded up in their own Hanomag; with AT support in the form of a Hetzer. Similar to last game, I knew I would not have a highly effective way to deal with the armor, but the thin sides Hetzer did present a means, albeit never the opportunity to possibly knock him out. 

Since this scenario has a First Wave and units held in Reserve, I chose not to fire my FAOs on the first turn; waiting instead for the Hetzer to appear. My opponent made a bold and daring dash with his Hanomag - running it across the table and within striking distance of my marker. This through me off my game a bit as now I had to deal with an immediate threat that MMGs could not destroy. They did a fine job of applying pins, but if I wanted to remove the threat, I would have to deploy my truck loaded with my flamethrowing Pioniers - something I had hoped to deliver in the vicinity of his marker; not mine. I also placed the nearby Pz I into Ambush hoping to spray the Pioniers with lead as they disembarked... However, my flamethrower destroyed the 251/1, forcing his Pioniers to take some hits, but go down rather than move. A bit of a wasted turn for the Pz I.


The other Pz I was on my right moving up toward my opponent's marker, but was KO'd by the Hetzer. My two FAOs were largely ineffective this game, one coming on board on its first try and the other delaying for a turn and then rolled to come on. In both cases, no more than 1 or 2 pins resulted. I made progress up the right side with my SMG squad, 6-Rad, and motorcycle; but his second Hanomag brought on his other flamethrower squad and wiped out my Pioniers just inches from the marker.

I loaded up the truck in a last ditch effort to get men on the objective quickly, but the order die drawn after the truck moved was his and his Hetzer destroyed the truck and effectively everyone on board. The remaining Pz I darted toward the objective and eliminated his Regular squad guarding it. The motorbike made a running dash but came up short when time was called. A Draw!

The Results

Not a bad outcome for the new list, 1-0-1. The FAOs can bring some Pins and some pain, but it left me wondering if getting a shot each turn (or 4-5 even per game) out of two medium howitzers would be better. That was the original plan after all. So, I know what to do... Get assembling! We'll see how the intended Blitzkrieg list fares next time.