Check out Itinerant Hobbyist: 10 Games Challenge
What 10 Games (or Game Series) would YOU focus on?
Here was my response:
If I had to focus on 10 games (or 10 game series), it would likely look something like this (in no particular order):
Miniatures:
Bolt Action - My first major dive into the miniatures scene... and man has it been a dive off of the DEEP end!! It's not a great simulation, but it is fun and easy for folks from other genres to come in and play. That has helped grow the community.
Chain of Command - This is where I'd like spend some more time. The beauty part of miniatures, just buy the rule set and go (already have minis from BA). This one focuses more on the doctrine of the time. It feels more historical than BA and leadership/command plays a much bigger part.
(TBD) Modern rule set (playing Force on Force at Historicon) - I've heard horrors of the rule book for this one, but seems once you get into it it's an enjoyable Skirmish level system. It also has the benefit of covering multiple theaters. Building on a theme here... Focus on one core system to cover multiple theaters.
Smoke on the Water (ACW Ironclad rule set) - This was truly my first miniature purchase. I bought a couple ironclads, painted them up and found this rule set for free! Having played and enjoyed the board game Wooden Ships & Iron Men, there were some additional features here that really stood out - like rate of fire... bigger guns take longer to load.
Dead Man's Hand - I bought the rules and some minis, but have only gotten through a few pages and primer. It intrigues me, but haven't had time to focus on it just yet.
Board Games:
LNL "Heroes" Tactical Series (to include WWII, Day of Heroes, Ring of Heroes, etc.) - Once you get through the rules, there's a really good tactical game with some chrome and even better covers a wide range of theaters. To your point, once you focus on the series and grasp the core rules, you'll have hours of tactical goodness.
Combat Commander Series - Almost dropped this one since LNL covers a similar level of game play but is broader (Vietnam, Falklands, etc). However, every time I play it, I'm reminded how much FUN it is. The card play, while random and frustrating to some, is what differentiates this from the other and makes for some good chaotic fun.
No Retreat Series - Fairly accessible Operation level game series. Eastern Front to N. Africa are different enough that you need to read through the rules for each, but most of the core rules and counter markings carry over.
Labyrinth: The War on Terror - I've only played it once so far, but really enjoyed getting into it. It also plays along with my recent interest in moderns.
Thunder Alley - I'm going to throw this one up here for now... Our group has played this one a couple times now on Vassal and it seems like some good fun. Grab some beers, grab some friends, and let's go racing boys! The only thing missing here is running someone into the wall ;)
EDIT: After posting, I realized I had forgotten about LNLP's White Star Rising / Nations at War Series! I recently acquired Desert Heat and prior to that the expansion to WSR, Operation Cobra. This is one I would like to focus on as well.
Showing posts with label White Star Rising. Show all posts
Showing posts with label White Star Rising. Show all posts
Thursday, June 19, 2014
Saturday, February 23, 2013
Anti-NATO no more
When I first started playing wargames, only a few years ago as of this post, the modern made wargames that were available included beautiful, graphical depictions - silhouettes or top view - of armor, infantry, etc. A game which depicted only NATO symbols for these units was not very appealing to me. They appeared outdated and unnecessarily complex. This was mostly because I did not understand the symbolism.
I've played Carl Paradis' No Retreat! The Russian Front (the GMT deluxe version) which introduced alternate armor counters (with graphics) and enjoyed this to some extent. At that time, I still did not comprehend the NATO symbols but there were limited differences in these counters. The game primarily used infantry and mechanized infantry in addition to the armor with some fortified units thrown in here and there. To the left is an image of the counter sheet with alternate counters for armor.
I haven't played No Retreat! in some time but it is one that I would like to get to the table again soon. Recently, I have been playing Lock n Load Publishing's Lock n Load series which is a squad based platform covering multiple theaters. The counter images are silhouettes and profiles (leaders) and the artwork looks great. This of course is a squad based game and as such lends itself well to using silhouettes. Personally, this game would be lacking if all of these counters were marked with an
or
(Special Forces).
In the PC realm, I've recently been enjoying a game currently in Beta called Heroes & Generals by Reto-Moto. It's an interesting concept of combining a FPS with a grand strategy campaign focus around WWII. As you gain experience and credits fighting as a rifleman (FPS), you will then be able to buy Assault Teams to launch your own attacks to take resources and territory or to stop enemy advances. Even your Assault Teams can be upgraded - from Infantry to Motorized Infantry to Mechanized, etc. Well, it is in this game, which uses NATO symbols in the campaign mode, that my distaste for NATO symbols suddenly ceased to exist. I can't explain it; it just happened. Thank you Heroes & Generals!
Today, I just wrapped up my first play of Mark Walker's Nations at War: White Star Rising (LNLP). This is a platoon level combat WWII game that uses a chit-pull system rather than the typical "I-go-you-go" gameplay found in most wargames. The added bonus here is that the game looks great as well (as seen to the right) - even with the NATO symbols. In fact, I personally think this blend of NATO and silhouette adds visually to the game. Better yet, it also has a function in the game to help determine which units are "hard" targets and which units are "soft" targets. All NATO symbol units are "soft" targets, they have no armor value. Whereas all units with silhouettes are "hard" targets and their armor value (and "Save number") can be found in the upper right of the counter.
Below I've included some common NATO symbols that you might come across as you are playing wargames. Hopefully, this will help to not deter you from enjoying these games. This partial list was taken from the Wiki page for NATO Military Symbols, found here.
| Originally posted by Carl Paradis on BoardGameGeek.com |
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| Lock n Load: A Day of Heroes (LNLP) |
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| Heores & Generals by Reto-Moto |
In the PC realm, I've recently been enjoying a game currently in Beta called Heroes & Generals by Reto-Moto. It's an interesting concept of combining a FPS with a grand strategy campaign focus around WWII. As you gain experience and credits fighting as a rifleman (FPS), you will then be able to buy Assault Teams to launch your own attacks to take resources and territory or to stop enemy advances. Even your Assault Teams can be upgraded - from Infantry to Motorized Infantry to Mechanized, etc. Well, it is in this game, which uses NATO symbols in the campaign mode, that my distaste for NATO symbols suddenly ceased to exist. I can't explain it; it just happened. Thank you Heroes & Generals!
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| Heores & Generals - Campaign map with NATO symbols |
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| Mark Walker's Nations at War: White Star Rising (LNLP) |
Below I've included some common NATO symbols that you might come across as you are playing wargames. Hopefully, this will help to not deter you from enjoying these games. This partial list was taken from the Wiki page for NATO Military Symbols, found here.
| Unit symbol | Unit type |
|---|---|
| Anti-tank | |
| Armour (Stylized tank treads) | |
| Aviation (fixed wing) | |
| Engineer (stylised bridge or other structure) | |
| HQ | |
| Infantry (evocative of the crossed bandoliers of Napoleonic infantry and the crossed rifles of the U.S. Army's infantryinsignia) | |
| Maintenance (stylised crescent wrench) | |
| Medical (evocative of the Red Cross symbol) | |
| Mortar | |
| Navy | |
| Ordnance (excludes maintenance units of the US Army Ordnance Corps; see maintenance, above) | |
| Reconnaissance (or cavalry; inspired by the cavalry's sabre strap) | |
| Supply |
| Modifier symbol | Meaning |
|---|---|
| Airborne (including Air Assault and Paratrooper forces) | |
| Paratrooper | |
| Airmobile | |
| Airmobile with organic lift | |
| Amphibious | |
| Motorized | |
| Mountain | |
| Rocket | |
| Wheeled |
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